Difference between revisions of "Units"
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=== '''Aerospace - VTOLs''' === |
=== '''Aerospace - VTOLs''' === |
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VTOL craft are currently all Aerospace units with access to orbital movement (Possible that the Little Bird will be an exception). The defining feature of VTOL craft is the ability to preform '''V'''ertical '''T'''ake'''o'''ff and '''L'''anding, allowing all VTOLs to land in any open space, without need for an Airfield. |
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==== ''<u>Heavy VTOL</u>'' ==== |
==== ''<u>Heavy VTOL</u>'' ==== |
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'''FS 6, Speed 3, Armour 1, No Weapons''' |
'''FS 6, Speed 3, Armour 1, No Weapons''' |
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==== ''<u>Little Bird</u>'' ==== |
==== ''<u>Little Bird</u>'' ==== |
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WIP unit |
WIP unit, possibly atmo limited |
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==== ''<u>VTOL</u>'' ==== |
==== ''<u>VTOL</u>'' ==== |
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'''FS 4, Speed 3, Armor 1, Range 1, D2 Nose Gun''' |
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* Carry 1 infantry unit or 1 Supply |
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* Can join nearby unit's engagements with the D2 Nose Gun, ground or air |
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=== '''Ground - Vehicles''' === |
=== '''Ground - Vehicles''' === |
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Revision as of 15:36, 20 November 2024
Aerospace - Fixed Wing
There are three fixed-wing aircraft currently available, Bombers for air-to-ground damage, Fighters for air-to-air engagements, and Heavy Air Transports for logistical transportation. All fixed wing aircraft must land at designated Airfields. Additionally, all Aerospace assets have access to Orbital Movement.
Bomber
FS 6, Speed 4 , Range 0 (Must Fly Over Target) d6 Cluster Ordnance
- Access to Air Strike Unique Order Type. Allows bombers to do a direct damage attack against a specified target.
- MUST LAND AND REARM AFTER ANY ATTACK. Requiring landing and use of 1 Supply.
- Landing is limited to Proper Airfields only
Fighter
FS 6, Speed 6, Range 1, d6 against Air Units
- Hold Position or Advance - Will Intercept and engage enemy air units on contact as priority. Will fly “CAS” Close Air Support, offering +2 bonus against a single enemy ground unit when friendly infantry are rolling for damage if no air units are in the area to intercept. (Note that aerospace orders will be reworked shortly, and will probably have designated order types for CAS, CAP, etc.)
- MUST LAND AND REARM AFTER ANY ATTACK. Use of 1 Supply.
- Must land at Proper Airfields.
Heavy Air Transport
FS 3, Speed 5, No Weapon
- Paradrop Infantry and light vehicles, infantry / light vehicles can exit in flight.
- Must not be under Maneuver Order Type for troops / Light Vehicles to para-exit.
- Can Carry 5 Infantry, 2 Vehicles, and 5 Supply
- Must land at Proper Airfields only, unless fitted with upgrade allowing landings at Makeshift Airfields. - WIP upgrade discussed by Shack
Aerospace - VTOLs
VTOL craft are currently all Aerospace units with access to orbital movement (Possible that the Little Bird will be an exception). The defining feature of VTOL craft is the ability to preform Vertical Takeoff and Landing, allowing all VTOLs to land in any open space, without need for an Airfield.
Heavy VTOL
FS 6, Speed 3, Armour 1, No Weapons
- Carry 1 MBT, functional or disabled, or smaller vehicle unit.
- Can’t carry infantry units. Can’t carry a vehicle holding an infantry unit, such as a IFV or a Logi Truck.
- Can lift Supply packaged by engineer players. Up to 3 Supply. Uses up a full engineer's speed to package a supply box. Teamwork!
Little Bird
WIP unit, possibly atmo limited
VTOL
FS 4, Speed 3, Armor 1, Range 1, D2 Nose Gun
- Carry 1 infantry unit or 1 Supply
- Can join nearby unit's engagements with the D2 Nose Gun, ground or air
Ground - Vehicles
Infantry Fighting Vehicle
Light Mech
Light Vehicle
Logistical Truck
Main Battle Tank
Ground - NonCombatant
Engineer
Medic
Ground - Other
Artillery
Infantry
Orbitals
At this point I'm banishing them to their own page, Orbital Mechanics are going to be completely different, so for now all orbital references I'm just going to send to [[Orbitals]] -- Knightmare (talk)
WIP class