Difference between revisions of "Mechanics"
Knightmare (talk | contribs) (Created page with "== Current Mechanics == === ''''Game Overview'''' === ==== '''The Flow''' ==== ---- Each Round is 1 week. Players submit their intentions through either a simple text order...") |
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==== '''Movement''' ==== |
==== '''Movement''' ==== |
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Movement is determined by your unit's speed, with one speed gaining you one tile of movement under all orders except '''[[#Maneuver|Maneuver]]'''. |
Movement is determined by your unit's speed, with one speed gaining you one tile of movement under all orders except '''[[#Maneuver|Maneuver]]'''. Tiles are made up of 12 inch squares in TTS, so for every one tile of movement, you get 12 inches to spend in whatever funky angles you want. |
Revision as of 23:58, 17 November 2024
Current Mechanics
'Game Overview'
The Flow
Each Round is 1 week.
Players submit their intentions through either a simple text order and/or, an image of their unit on the battlemap marked by a path when moving and a stated order type.
Order Types
There are four base order types, Advance, Assault, Hold Position, and Maneuver.
Advance
Advance is the general purpose movement and attack order type, used to move at standard pace (See also: Movement), with no special interactions involving combat or friendly units.
Assault
Assault is used to push enemy units out of a location, it moves at standard pace, however it changes attack resolution. Assault alters attacking enemy units, it takes the damage rolled and halves it, dealing half damage to the targeted enemy, and pushing that enemy for the other half the damage. This push is calculated in inches for ground units, and full tiles for aerial units (See also: Movement).
Hold Position
Maneuver
Movement
Movement is determined by your unit's speed, with one speed gaining you one tile of movement under all orders except Maneuver. Tiles are made up of 12 inch squares in TTS, so for every one tile of movement, you get 12 inches to spend in whatever funky angles you want.