Difference between revisions of "Orbitals"
Knightmare (talk | contribs) (No looking >:( notes for me for v3.5 rules release and v4 rules orbital updates) |
Knightmare (talk | contribs) |
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The OMV having 12 hits is apparently "High" - intended to be balanced by the lack of frontal armour |
The OMV having 12 hits is apparently "High" - intended to be balanced by the lack of frontal armour |
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<u>'''Orbital Maintenance Vessel - ''' |
<u>'''Orbital Maintenance Vessel</u> - ''' |
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Hits 12, Armour 0/1/1/1 |
Hits 12, Armour 0/1/1/1, Speed 1 (Point FTL Drive), 6 Turret Mounts, 6 Small Bays, 1 Massive Bay. Crew Minimum 5. Has 6 cranes used for moving equipment into position in the job site and a number of small bays, incredibly slow. Does have its own Point FTL |
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The ship's core has a single Massive Bay in the front. |
The ship's core has a single Massive Bay in the front. |
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<u>'''Container Ship</u> -''' 10 hits 1/1/1/0 |
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* Speed 1, Point FTL |
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* 6 Small Bays |
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* 2 Medium Bays |
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* 1 Sensor Turret |
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The functional core of the ship is very small. Its massive bulk comes from all the individual modular cargo containers attached giving the ships the ability to change its number of bays by adding more cargo containers. |
Latest revision as of 23:55, 6 January 2025
Current Orbital Mechanics are in development for v3.5 and will most likely see changes for v4
so GET OUT, you shouldn't be here
note-taking zone
Armour is by side, with most ships having four sides, (F/A/P/S) being the notation, Fore/Aft/Port/Starboard, third dimension I'm assuming will be irrelevant, otherwise Overhead and Underfoot/Lowerhull could be added.
The OMV having 12 hits is apparently "High" - intended to be balanced by the lack of frontal armour
Orbital Maintenance Vessel -
Hits 12, Armour 0/1/1/1, Speed 1 (Point FTL Drive), 6 Turret Mounts, 6 Small Bays, 1 Massive Bay. Crew Minimum 5. Has 6 cranes used for moving equipment into position in the job site and a number of small bays, incredibly slow. Does have its own Point FTL The ship's core has a single Massive Bay in the front.
Container Ship - 10 hits 1/1/1/0
- Speed 1, Point FTL
- 6 Small Bays
- 2 Medium Bays
- 1 Sensor Turret
The functional core of the ship is very small. Its massive bulk comes from all the individual modular cargo containers attached giving the ships the ability to change its number of bays by adding more cargo containers.