Difference between revisions of "Upgrades"

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but designed for tracking Armored Units Only.
but designed for tracking Armored Units Only.
Range 3, D4, AP 1, Ammo 1 - Non-reloadable, 2 FS Crew (meaning capped at 3 takeable upgrades Total if a squad maxes out on this one upgrade) This counts as your single attack roll per round.
Range 3, D4, AP 1, Ammo 1 - Non-reloadable, 2 FS Crew (meaning capped at 3 takeable upgrades Total if a squad maxes out on this one upgrade) This counts as your single attack roll per round.

== Aerospace upgrades ==
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Must land at Proper Airfields only, unless fitted with ''upgrade'' allowing landings at [[Structures #Player Built Structures|Makeshift Airfields]] - For the HAT

Revision as of 12:13, 25 November 2024

NONE OF THIS IS ANYWHERE CLOSE TO CONFIRMED, IF YOU ARE HERE, LEAVE, THIS IS REALLY JUST TO KEEP TRACK OF DISCUSSED THINGS SO IF THEY SHOW UP LATER THEY ARE HERE ALREADY. LEAVE LOOK NO FURTHER

Infantry Upgrades


Sierra AA Missile

"Disposable Man-Portable Air Defense System based on the LRM Technology but designed for tracking Air Units Only. Once fired the launcher is disposed of. 1/1 , Range 3, D4 (2 FS Crew)"

Hotel AT Missile

"Man-Portable Anti-Tank System based on the LRM Technology. but designed for tracking Armored Units Only. Range 3, D4, AP 1, Ammo 1 - Non-reloadable, 2 FS Crew (meaning capped at 3 takeable upgrades Total if a squad maxes out on this one upgrade) This counts as your single attack roll per round.

Aerospace upgrades


Must land at Proper Airfields only, unless fitted with upgrade allowing landings at Makeshift Airfields - For the HAT