Difference between revisions of "Units"

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==== ''<u>Fighter</u>'' ====
==== ''<u>Fighter</u>'' ====
FS 6, Speed 6, Range 1, d6 against Air Units
'''FS 6, Speed 6, Range 1, d6 against Air Units'''
* Hold Position or Advance - Will Intercept and engage enemy air units on contact as priority. Will fly “CAS” Close Air Support, offering +2 bonus against a single enemy ground unit when friendly infantry are rolling for damage if no air units are in the area to intercept. MUST LAND AND REARM AFTER ANY ATTACK. Use of 1 Supply. ''(Note that aerospace orders will be reworked shortly, and will probably have designated order types for CAS, CAP, etc.)''
* Hold Position or Advance - Will Intercept and engage enemy air units on contact as priority. Will fly “CAS” Close Air Support, offering +2 bonus against a single enemy ground unit when friendly infantry are rolling for damage if no air units are in the area to intercept. ''(Note that aerospace orders will be reworked shortly, and will probably have designated order types for CAS, CAP, etc.)''
* MUST LAND AND REARM AFTER ANY ATTACK. Use of 1 Supply.
* Landing slows a unit by .5 speed
* Must land at Proper Airfields.
* Must land at [[Structures|Proper Airfields]].


==== ''<u>Heavy Air Transport</u>'' ====
==== ''<u>Heavy Air Transport</u>'' ====

Revision as of 12:22, 20 November 2024

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Aerospace - Fixed Wing


There are three fixed-wing aircraft currently available, Bombers for air-to-ground damage, Fighters for air-to-air engagements, and Heavy Air Transports for logistical transportation. All fixed wing aircraft must land at designated Airfields. Additionally, all Aerospace assets have access to Orbital Movement.

Bomber

FS 6, Speed 4 , Range 0 (Must Fly Over Target) d6 Cluster Ordnance

  • Access to Air Strike Unique Order Type. Allows bombers to do a direct damage attack against a specified target.
  • MUST LAND AND REARM AFTER ANY ATTACK. Requiring landing and use of 1 Supply.
  • Landing is limited to Airfields only

Fighter

FS 6, Speed 6, Range 1, d6 against Air Units

  • Hold Position or Advance - Will Intercept and engage enemy air units on contact as priority. Will fly “CAS” Close Air Support, offering +2 bonus against a single enemy ground unit when friendly infantry are rolling for damage if no air units are in the area to intercept. (Note that aerospace orders will be reworked shortly, and will probably have designated order types for CAS, CAP, etc.)
  • MUST LAND AND REARM AFTER ANY ATTACK. Use of 1 Supply.
  • Must land at Proper Airfields.

Heavy Air Transport


Aerospace - VTOLs


Heavy VTOL

Little Bird

WIP unit

VTOL


Ground - Vehicles



Infantry Fighting Vehicle

Light Mech

Light Vehicle

Logistical Truck

Main Battle Tank


Ground - NonCombatant


Engineer

Medic


Ground - Other


Artillery


Infantry




Orbitals


At this point I'm banishing them to their own page, Orbital Mechanics are going to be completely different, so for now all orbital references I'm just going to send to [[Orbitals]] -- Knightmare (talk)


WIP class